It's about here that Tie Tuesday finally broke down and just rare candied his team to level 100, by the way. Surfing on my ant queen, trying to figure out where the fuck to go. Notable in that nearly every water type learns it, so grass isn't that safe of an answer. Sliding puzzles, in their proper video game context of ice. Useful, believe it or not, for teams based on Hail.Īvalanche is a weird move and is only really useful for slow things that want a physical ice move. somewhere.Ī hold item that extends Hail for 3 turns, from 5 to 8. Giga Drain is like the only thing she doesn't have, but Energy Ball is good enough for things that don't get Giga Drain. And Baton Pass is in her egg moves because sure, let her do that too. Evolving her from a Triwce, for example, would give her access to Tail Glow. Heal Order is still there from the relearner, as are plenty of set-up and support moves. She gets good special moves in grass, ice, poison, and fighting in addition to her 5 STABs. She can use TMs to cover whatever evolution didn't give her, and even then some. Her special attack is a beefy 105, perfect for having so many good moves. 160/90/90 defenses make Superfly nigh fucking indestructible it she's not being hammered by STAB weaknesses. That 218 HP is not a glitch, it's intentional madness. Her ability gives her a 50% boost to Fire, Electric, and Water moves, effectively granting her 5 STAB types. Seikamater is Normal/Bug, which sounds like pretty bad typing but she makes the most of resisting Ground. It uses Vespiquen's (admittedly amazing) cry but it really should be ALL SHALL LOVE ME AND DESPAIR! Here it's because I don't have the TM for Flamethrower yet.Īlso, a level 45 female ant holding the Royal Jelly becomes the new queen. Heat Wave is mostly notable for doubles, where it's a spread move. Superfly hits level 45, where she gets a pretty nice move.
Since I got an Anderind, I can just have FrostyBuns here go with the other evolution. There's the thing that can evolve into Anderind. Mamoswine isn't in Uranium though, so it can fill the Ice/Ground niche without competition. It's weird to run into an evolved thing in the wild before its unevovled form.Īnderind kinda looks like a knock-off of the Tas-T Freeze bear.Īnderind, statwise, is just worse than Mamoswine somehow. Good Human Hokage Dick Solomon's burning spirit of justice keeps him warm. The NPC trainer chatter is mostly about how it's really fucking cold. Hail deals 1/16th damage to all Pokemon but ice-types, and makes the move Blizzard never miss. This is a remix of the Abandoned Ship music from Ruby and Sapphire, but with a completely different mood. Lanthanite and Route 16 intertwine a bit on the way to the next town. There's this ice/dragon thing that's kind of adorable if you ask me.Ī little cute draggo deserves a little cute name. If you said "awkwardly stuck in a rupee, politely asking for help to be let out" you were right! I hope this pun makes it obvious how it's evolution goes. The first thing we see is some sort of chilly bug. Lanthanite Cave has a waterfall we can't climb yet, so for now it's just a way to Snowbelle.
Our other friend is Superfly, a Smore like Blants, but where Blants was a dude who used the regular evolution, Superfly is a girl (a 1/8 chance but Beefcake did his job) who is ducking the Firoke evolution.Īs you imagine, having an unevolved ant this late is kind of shitty but Overheat on the ice route is enough to get her to where I need her. She's got a huge attack stat to use Returns and Rock Slides, and she's fast enough to make things uncomfortable.
Our first new friend for this part of the game is Zapnap, now evolved into Theriamp. Part 21: First Reactions After Falling Through The Ice